That would've been so fucking cool if there had been an Assassin's Creed game devoted entirely to Desmond saving the world from the Templars. But no, Ubisoft had to scrap that modern-day storyline and present a new butchered one to the world where you don't know shit about the real-life protagonist you're playing.
"With Unity less than two weeks away, I thought now would be a great time to pay tribute to Patrice Désilets, the man who made this franchise happen.
"In the mid 2000s, when Desiléts was tasked with creating a reboot of Prince of Persia he ended up making something entirely different. This game came to be known as "Assassin's Creed". Désilets was enamored with his creation and laid out his vision for the franchise rather quickly.
The first and second games in the series followed this vision entirely, but what followed was a big departue. Since the beginning Désilets had intended the series to be a trilogy. Assassin's Creed II would be followed directly by Assassin's Creed III. This final game in the series' current arc would focus almost entirely on Desmond as a full blown Assassin, something many fans had been calling for.
However, the higher-ups at Ubisoft had something different in mind. They made the decision to make the series an annualized franchise. Désilets wasn't having it, and left the company out of spite in 2010. He then started working at THQ, where he would be making a new project. It would have become a spiritual successor to Assassin's Creed, titled "1666".
Unfortunately, THQ went under and Patrice, his team and game were picked up by Ubisoft. After just a couple of months, they fired him and kept his project, presumably either throwing it away or absorbing it into AC.
Tl;dr: Ubisoft's biggest "crime" has nothing to do with resolutions. Patrice Désilets is the real MVP, and deserves much more respect."